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Course Description: XenoDream - Joseph
Presley
$25.00
Getting Started with XenoDream:
This course is designed to provide the novice XD user with
an understanding of the program interface. Direct
examples will be provided for students to duplicate in order to
cover the basics of modeling, rendering, and lighting.
Each example will exercise new skills that build on the
previous lessons. Each lesson will include a homework
assignment as well as an extra credit assignment to further
demonstrate understanding of the lessons.
The first few lessons will not leave much room for
creativity as the main focus will be on how to operate the
interface and how to successfully light a render, but as the
class shows understanding of the basics by way of duplicating
particular models successfully, more creative freedoms will be
allowed as the lessons progress. Note: This course does
not show *THE* way to use XD because there is no one way to use
XD. The program is bursting with untapped potential.
Upon graduating this class, creative users are encouraged to
experiment with techniques, developing new and original methods
for creating art with the program. These classes will
provide you with hard, fast examples of how XenoDream can be
operated and focuses on basic concepts.
Software Versions 1.6 (XD light) or
2.0 (XD professional) and above are the only acceptable
versions.
Prerequisites:
- The screen prints provided with the lessons will be taken
from Version 2.1 and we will be using features that do not
exist in versions prior to v.1.6. For information about
the differences between the light and professional versions,
please visit www.XenoDream.com
- A separate graphics program (such as Photoshop or Paint
Shop Pro) to use for resizing completed renders.
XenoDream does not have built-in anti-aliasing so
anti-aliasing will be handled through re-sizing.
- An Internet browser will also be required as the lessons
will be in HTML format and tested with Internet
Explorer.
- A willingness to learn and the ability to provide
completed homework assignments throughout the duration of the
course.
Lesson Curriculum:
Week 1:
- Intro
- Interface basics
- Terminology
- Exercise with Contructors
- Homework
- Extra Credit
Week 2:
- Exercises associating metamorphs with constructors
- Explanation of reposition, resize, reorient
checkboxes
- Homework
- Extra Credit
Week 3:
- Working with bound holons
- Masking to a background image
- Exercise with color/lighting/masking
- Homework
- Extra Credit
Week 4:
- Unlocking XD's fractal capabilities
- More on bound holons
- Exercise with 3 bound holons
- How to iterate a multi-holon model
- Homework
- Extra Credit
Week 5:
- Explanation of the Chaos Game
- The Parent Shape
- Hiding the Parent Shape
- Getting copies of the Parent Shape
- Exercise in fractal modeling
- Homework
- Extra Credit
Week 6:
- Extending holons
- Exercise in extending holons for displacement
mapping
- Exercise in extending holons to access additional
metamorphs
- Pre-render coloring and Inherit Color
- Homework
- Extra Credit
Week 7:
- How they were made (explaination of 3 personal
works)
- Review
- Wrap-up
- Challenge
Students Please
Note:
At this time we do not offer support for software
incompatiblity problems with Vista nor can we assist you with
any Vista operating system problems. Microsoft and/or your
software manufacturer should be able to advise you.
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All rights reserved and protected by U.S. Copyright laws.